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Qt Quick 2.0

Session Summary: 
This seesion will present the new features upcoming on the QML 2.0 release: better hardware integration, smoother animation, new particle systems and access to writing your own shader effects are among those!
Session Abstract: 

QML is a great piece of technology and will play even a more central role as part of the future of Qt [1].
QML2 is baking with some new cool features, focusing on improving hardware integration, as part of SceneGraph, the new canvas optimized for rendering through OpenGL (ES). The major objective of SceneGraph, which is also targeted at Qt5, is to get the maximum performance out of the hardware accelerated platforms, like games do.

Altough the majority of the QML language in this next major release is going to be backwards compatible with QML1, some new cool features are added in the upcoming version, such as: support for writing shaders inline in qml, particle effects, smooth animated and scaled text rendering, besides several new goodies on the QML language itself.

This talk will go through demos and show the code of what you can achieve using QML2 already today!

[1] - http://labs.qt.nokia.com/2011/05/09/thoughts-about-qt-5/